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- " ============================================================================
- " File: fs_menu.vim
- " Description: plugin for the NERD Tree that provides a file system menu
- " Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
- " License: This program is free software. It comes without any warranty,
- " to the extent permitted by applicable law. You can redistribute
- " it and/or modify it under the terms of the Do What The Fuck You
- " Want To Public License, Version 2, as published by Sam Hocevar.
- " See http://sam.zoy.org/wtfpl/COPYING for more details.
- "
- " ============================================================================
- if exists('g:loaded_nerdtree_fs_menu')
- finish
- endif
- let g:loaded_nerdtree_fs_menu = 1
- "Automatically delete the buffer after deleting or renaming a file
- if !exists('g:NERDTreeAutoDeleteBuffer')
- let g:NERDTreeAutoDeleteBuffer = 0
- endif
- call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
- call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
- call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
- if has('gui_mac') || has('gui_macvim') || has('mac')
- call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
- call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
- call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
- endif
- if executable('xdg-open')
- call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'})
- call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'})
- endif
- if nerdtree#runningWindows()
- call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileWindows'})
- endif
- if g:NERDTreePath.CopyingSupported()
- call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
- endif
- call NERDTreeAddMenuItem({'text': (has('clipboard')?'copy (p)ath to clipboard':'print (p)ath to screen'), 'shortcut': 'p', 'callback': 'NERDTreeCopyPath'})
- if has('unix') || has('osx')
- call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
- else
- call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
- endif
- if exists('*system')
- call NERDTreeAddMenuItem({'text': 'Run (s)ystem command in this directory', 'shortcut':'s', 'callback': 'NERDTreeSystemCommand'})
- endif
- "FUNCTION: s:inputPrompt(action){{{1
- "returns the string that should be prompted to the user for the given action
- "
- "Args:
- "action: the action that is being performed, e.g. 'delete'
- function! s:inputPrompt(action)
- if a:action ==# 'add'
- let title = 'Add a childnode'
- let info = "Enter the dir/file name to be created. Dirs end with a '/'"
- let minimal = 'Add node:'
- elseif a:action ==# 'copy'
- let title = 'Copy the current node'
- let info = 'Enter the new path to copy the node to:'
- let minimal = 'Copy to:'
- elseif a:action ==# 'delete'
- let title = 'Delete the current node'
- let info = 'Are you sure you wish to delete the node:'
- let minimal = 'Delete?'
- elseif a:action ==# 'deleteNonEmpty'
- let title = 'Delete the current node'
- let info = "STOP! Directory is not empty! To delete, type 'yes'"
- let minimal = 'Delete directory?'
- elseif a:action ==# 'move'
- let title = 'Rename the current node'
- let info = 'Enter the new path for the node:'
- let minimal = 'Move to:'
- endif
- if g:NERDTreeMenuController.isMinimal()
- redraw! " Clear the menu
- return minimal . ' '
- else
- let divider = '=========================================================='
- return title . "\n" . divider . "\n" . info . "\n"
- end
- endfunction
- "FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
- "prints out the given msg and, if the user responds by pushing 'y' then the
- "buffer with the given bufnum is deleted
- "
- "Args:
- "bufnum: the buffer that may be deleted
- "msg: a message that will be echoed to the user asking them if they wish to
- " del the buffer
- function! s:promptToDelBuffer(bufnum, msg)
- echo a:msg
- if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
- " 1. ensure that all windows which display the just deleted filename
- " now display an empty buffer (so a layout is preserved).
- " Is not it better to close single tabs with this file only ?
- let s:originalTabNumber = tabpagenr()
- let s:originalWindowNumber = winnr()
- " Go to the next buffer in buffer list if at least one extra buffer is listed
- " Otherwise open a new empty buffer
- if v:version >= 800
- let l:listedBufferCount = len(getbufinfo({'buflisted':1}))
- elseif v:version >= 702
- let l:listedBufferCount = len(filter(range(1, bufnr('$')), 'buflisted(v:val)'))
- else
- " Ignore buffer count in this case to make sure we keep the old
- " behavior
- let l:listedBufferCount = 0
- endif
- if l:listedBufferCount > 1
- call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':bnext! ' | endif", 1)
- else
- call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':enew! ' | endif", 1)
- endif
- call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
- call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
- " 3. We don't need a previous buffer anymore
- call nerdtree#exec('bwipeout! ' . a:bufnum, 0)
- endif
- endfunction
- "FUNCTION: s:renameBuffer(bufNum, newNodeName, isDirectory){{{1
- "The buffer with the given bufNum is replaced with a new one
- "
- "Args:
- "bufNum: the buffer that may be deleted
- "newNodeName: the name given to the renamed node
- "isDirectory: determines how to do the create the new filenames
- function! s:renameBuffer(bufNum, newNodeName, isDirectory)
- if a:isDirectory
- let quotedFileName = fnameescape(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t'))
- let editStr = g:NERDTreePath.New(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t')).str({'format': 'Edit'})
- else
- let quotedFileName = fnameescape(a:newNodeName)
- let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'})
- endif
- " 1. ensure that a new buffer is loaded
- call nerdtree#exec('badd ' . quotedFileName, 0)
- " 2. ensure that all windows which display the just deleted filename
- " display a buffer for a new filename.
- let s:originalTabNumber = tabpagenr()
- let s:originalWindowNumber = winnr()
- call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufNum . " | exec ':e! " . editStr . "' | endif", 0)
- call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
- call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
- " 3. We don't need a previous buffer anymore
- try
- call nerdtree#exec('confirm bwipeout ' . a:bufNum, 0)
- catch
- " This happens when answering Cancel if confirmation is needed. Do nothing.
- endtry
- endfunction
- "FUNCTION: NERDTreeAddNode(){{{1
- function! NERDTreeAddNode()
- let curDirNode = g:NERDTreeDirNode.GetSelected()
- let prompt = s:inputPrompt('add')
- let newNodeName = substitute(input(prompt, curDirNode.path.str() . nerdtree#slash(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
- if newNodeName ==# ''
- call nerdtree#echo('Node Creation Aborted.')
- return
- endif
- try
- let newPath = g:NERDTreePath.Create(newNodeName)
- let parentNode = b:NERDTree.root.findNode(newPath.getParent())
- let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
- " Emptying g:NERDTreeOldSortOrder forces the sort to
- " recalculate the cached sortKey so nodes sort correctly.
- let g:NERDTreeOldSortOrder = []
- if empty(parentNode)
- call b:NERDTree.root.refresh()
- call b:NERDTree.render()
- elseif parentNode.isOpen || !empty(parentNode.children)
- call parentNode.addChild(newTreeNode, 1)
- call NERDTreeRender()
- call newTreeNode.putCursorHere(1, 0)
- endif
- redraw!
- catch /^NERDTree/
- call nerdtree#echoWarning('Node Not Created.')
- endtry
- endfunction
- "FUNCTION: NERDTreeMoveNode(){{{1
- function! NERDTreeMoveNode()
- let curNode = g:NERDTreeFileNode.GetSelected()
- let prompt = s:inputPrompt('move')
- let newNodePath = input(prompt, curNode.path.str(), 'file')
- while filereadable(newNodePath)
- call nerdtree#echoWarning('This destination already exists. Try again.')
- let newNodePath = substitute(input(prompt, curNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
- endwhile
- if newNodePath ==# ''
- call nerdtree#echo('Node Renaming Aborted.')
- return
- endif
- try
- if curNode.path.isDirectory
- let l:curPath = escape(curNode.path.str(),'\') . (nerdtree#runningWindows()?'\\':'/') . '.*'
- let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# "'.escape(l:curPath,'\').'"')
- else
- let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()')
- endif
- call curNode.rename(newNodePath)
- " Emptying g:NERDTreeOldSortOrder forces the sort to
- " recalculate the cached sortKey so nodes sort correctly.
- let g:NERDTreeOldSortOrder = []
- call b:NERDTree.root.refresh()
- call NERDTreeRender()
- " If the file node is open, or files under the directory node are
- " open, ask the user if they want to replace the file(s) with the
- " renamed files.
- if !empty(l:openBuffers)
- if curNode.path.isDirectory
- echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . '. Replace these buffers with the new files? (yN)'
- else
- echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . '. Replace this buffer with the new file? (yN)'
- endif
- if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
- for bufNum in l:openBuffers
- call s:renameBuffer(bufNum, newNodePath, curNode.path.isDirectory)
- endfor
- endif
- endif
- call curNode.putCursorHere(1, 0)
- redraw!
- catch /^NERDTree/
- call nerdtree#echoWarning('Node Not Renamed.')
- endtry
- endfunction
- " FUNCTION: NERDTreeDeleteNode() {{{1
- function! NERDTreeDeleteNode()
- let currentNode = g:NERDTreeFileNode.GetSelected()
- let confirmed = 0
- if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) ||
- \ (len(currentNode._glob('*', 1)) > 0))
- let prompt = s:inputPrompt('deleteNonEmpty') . currentNode.path.str() . ': '
- let choice = input(prompt)
- let confirmed = choice ==# 'yes'
- else
- let prompt = s:inputPrompt('delete') . currentNode.path.str() . ' (yN): '
- echo prompt
- let choice = nr2char(getchar())
- let confirmed = choice ==# 'y'
- endif
- if confirmed
- try
- call currentNode.delete()
- call NERDTreeRender()
- "if the node is open in a buffer, ask the user if they want to
- "close that buffer
- let bufnum = bufnr('^'.currentNode.path.str().'$')
- if buflisted(bufnum)
- let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? ' (hidden)' : '') .'. Delete this buffer? (yN)'
- call s:promptToDelBuffer(bufnum, prompt)
- endif
- redraw!
- catch /^NERDTree/
- call nerdtree#echoWarning('Could not remove node')
- endtry
- else
- call nerdtree#echo('delete aborted')
- endif
- endfunction
- " FUNCTION: NERDTreeListNode() {{{1
- function! NERDTreeListNode()
- let treenode = g:NERDTreeFileNode.GetSelected()
- if !empty(treenode)
- let s:uname = system('uname')
- let stat_cmd = 'stat -c "%s" '
- if s:uname =~? 'Darwin'
- let stat_cmd = 'stat -f "%z" '
- endif
- let cmd = 'size=$(' . stat_cmd . shellescape(treenode.path.str()) . ') && ' .
- \ 'size_with_commas=$(echo $size | sed -e :a -e "s/\(.*[0-9]\)\([0-9]\{3\}\)/\1,\2/;ta") && ' .
- \ 'ls -ld ' . shellescape(treenode.path.str()) . ' | sed -e "s/ $size / $size_with_commas /"'
- let metadata = split(system(cmd),'\n')
- call nerdtree#echo(metadata[0])
- else
- call nerdtree#echo('No information available')
- endif
- endfunction
- " FUNCTION: NERDTreeListNodeWin32() {{{1
- function! NERDTreeListNodeWin32()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if !empty(l:node)
- let l:path = l:node.path.str()
- call nerdtree#echo(printf('%s:%s MOD:%s BYTES:%d PERMISSIONS:%s',
- \ toupper(getftype(l:path)),
- \ fnamemodify(l:path, ':t'),
- \ strftime('%c', getftime(l:path)),
- \ getfsize(l:path),
- \ getfperm(l:path)))
- return
- endif
- call nerdtree#echo('node not recognized')
- endfunction
- " FUNCTION: NERDTreeCopyNode() {{{1
- function! NERDTreeCopyNode()
- let currentNode = g:NERDTreeFileNode.GetSelected()
- let prompt = s:inputPrompt('copy')
- let newNodePath = substitute(input(prompt, currentNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
- if newNodePath !=# ''
- "strip trailing slash
- let newNodePath = substitute(newNodePath, '\/$', '', '')
- let confirmed = 1
- if currentNode.path.copyingWillOverwrite(newNodePath)
- call nerdtree#echo('Warning: copying may overwrite files! Continue? (yN)')
- let choice = nr2char(getchar())
- let confirmed = choice ==# 'y'
- endif
- if confirmed
- try
- let newNode = currentNode.copy(newNodePath)
- " Emptying g:NERDTreeOldSortOrder forces the sort to
- " recalculate the cached sortKey so nodes sort correctly.
- let g:NERDTreeOldSortOrder = []
- if empty(newNode)
- call b:NERDTree.root.refresh()
- call b:NERDTree.render()
- else
- call NERDTreeRender()
- call newNode.putCursorHere(0, 0)
- endif
- catch /^NERDTree/
- call nerdtree#echoWarning('Could not copy node')
- endtry
- endif
- else
- call nerdtree#echo('Copy aborted.')
- endif
- redraw!
- endfunction
- " FUNCTION: NERDTreeCopyPath() {{{1
- function! NERDTreeCopyPath()
- let l:nodePath = g:NERDTreeFileNode.GetSelected().path.str()
- if has('clipboard')
- if &clipboard ==# 'unnamedplus'
- let @+ = l:nodePath
- else
- let @* = l:nodePath
- endif
- call nerdtree#echo('The path [' . l:nodePath . '] was copied to your clipboard.')
- else
- call nerdtree#echo('The full path is: ' . l:nodePath)
- endif
- endfunction
- " FUNCTION: NERDTreeQuickLook() {{{1
- function! NERDTreeQuickLook()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if empty(l:node)
- return
- endif
- call system('qlmanage -p 2>/dev/null ' . shellescape(l:node.path.str()))
- endfunction
- " FUNCTION: NERDTreeRevealInFinder() {{{1
- function! NERDTreeRevealInFinder()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if empty(l:node)
- return
- endif
- call system('open -R ' . shellescape(l:node.path.str()))
- endfunction
- " FUNCTION: NERDTreeExecuteFile() {{{1
- function! NERDTreeExecuteFile()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if empty(l:node)
- return
- endif
- call system('open ' . shellescape(l:node.path.str()))
- endfunction
- " FUNCTION: NERDTreeRevealFileLinux() {{{1
- function! NERDTreeRevealFileLinux()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if empty(l:node)
- return
- endif
- " Handle the edge case of "/", which has no parent.
- if l:node.path.str() ==# '/'
- call system('xdg-open /')
- return
- endif
- if empty(l:node.parent)
- return
- endif
- call system('xdg-open ' . shellescape(l:node.parent.path.str()))
- endfunction
- " FUNCTION: NERDTreeExecuteFileLinux() {{{1
- function! NERDTreeExecuteFileLinux()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if empty(l:node)
- return
- endif
- call system('xdg-open ' . shellescape(l:node.path.str()))
- endfunction
- " FUNCTION: NERDTreeExecuteFileWindows() {{{1
- function! NERDTreeExecuteFileWindows()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if empty(l:node)
- return
- endif
- call system('cmd.exe /c start "" ' . shellescape(l:node.path.str()))
- endfunction
- " FUNCTION: NERDTreeSystemCommand() {{{1
- function! NERDTreeSystemCommand()
- let l:node = g:NERDTreeFileNode.GetSelected()
- if empty(l:node)
- return
- endif
- let l:cwd = getcwd()
- let l:directory = l:node.path.isDirectory ? l:node.path.str() : l:node.parent.path.str()
- execute 'cd '.l:directory
- let l:nl = nr2char(10)
- echo l:nl . system(input(l:directory . (nerdtree#runningWindows() ? '> ' : ' $ ')))
- execute 'cd '.l:cwd
- endfunction
- " vim: set sw=4 sts=4 et fdm=marker:
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